Pinned Repositories
3DGameGurus
My follow up to Andre LaMothe's Tricks of the (3D)Game-Programming Gurus serials.
abrash-zen-of-asm
Markdown source for Michael Abrash's Zen of Assembly Language (1990)
Acid
A high speed C++17 Vulkan game engine
acl
Animation Compression Library
ActionRoguelike
Professional Game Development in C++ and Unreal Engine
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
imgui-node-editor
Node Editor built using Dear ImGui
RayTracingInOneWeekEndCUDA
Accelerated Ray Tracing in One Weekend in CUDA
RayTracingTheNextWeekCUDA
Ray Tracing The Next Week
SoftRenderer
A Swift based software renderer, using Metal API.
erosnick's Repositories
erosnick/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
erosnick/asio
Asio C++ Library
erosnick/awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
erosnick/bigwheels
BigWheels is a cross-platform, API agnostic framework to build graphics applications.
erosnick/CG-Spring-2024
erosnick/DiligentCore
A modern cross-platform low-level graphics API
erosnick/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
erosnick/DiligentFX
High-level rendering components
erosnick/DiligentSamples
Sample projects demonstrating the usage of Diligent Engine
erosnick/DiligentTools
Utilities built on top of core module
erosnick/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
erosnick/directx12_samples
書籍「DirectX12の魔導書」のサンプルプログラム
erosnick/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
erosnick/gameplay
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
erosnick/gtav-sourcecode-build-guide
GTA V Source Code Build Tutorial with an extra additions!
erosnick/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
erosnick/liblava
Modern and easy-to-use library for Vulkan
erosnick/lifeEngine
3D Game Engine with architecture like Unreal Engine
erosnick/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
erosnick/nebula
Nebula is an open-source and free-to-use modern C++ game engine.
erosnick/Quake3e
Improved Quake III Arena engine
erosnick/reshade
A generic post-processing injector for games and video software.
erosnick/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
erosnick/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
erosnick/tinycompiler
Writing a compiler in a week-end
erosnick/TinyRendererV2
My rasterizer practice.
erosnick/ue5coro
A gameplay-focused C++17/20 coroutine implementation for Unreal Engine 5.
erosnick/Vulkan2D
2D renderer written in C utilizing Vulkan
erosnick/VulkanTutorial
erosnick/yuzu
Nintendo Switch emulator