Performance issues with generating random numbers
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eschan145 commented
The FPS goes below 15 when the random numbers are generated to decide when to fire an arrow for each soldier. If I had 5,000 soldiers, they would need to generate 18,000,000 random numbers each minute.
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eschan145 commented
Solved by generating random numbers for each SpriteList
instead of each soldier. This reduced the amount of random numbers. Caused another bug.