ethaniccc/Esoteric

Scale affects movement checks

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Setting a player's scale to > 1 will result in false positives, this has been proven on Velvet (velvetpractive.live)

Possible solution: Finding out how "Scale" is sent from server, and basing AABB's off a scale saved in class properties. Of course, since this is ethaniccc making this anticheat, cue the obligatory NetworkStackLatencyHandler

Fixed in d546504