Question about GPU.BufferPool
haberbyte opened this issue · 0 comments
haberbyte commented
Hey @evanw, i am trying to learn from this app and I was wondering why there is only one large VertexBuffer vs. allocating a buffer for each thing. Or am i misunderstanding the code?
Is the overhead of many createBuffer/deleteBuffer big?
Doesn't this approach also mean there is a lot of space unused since a chunk is 4 * 1024 * 1024?