Mod manager for Barotrauma server. Allows for easier keeping mods up to date.
Barotrauma game github: https://github.com/Regalis11/Barotrauma
Licenced by CC BY-NC 4.0 (In short, means you can use this software for non comertial purpouses, and also you can use this software in your work, but credit me then. Using this software for comertial purpouses is forbidden)
Requres installation of steamcmd! Put it in place where ModManager can access it and specify a directory to it as stated in How to use
For quick setup use download_script_exmple.sh in releases tab, then set up exectution of that ModManager before running an server! For advanced and detailed configuration read How to use
- downloading of files from steam based on your
config_player.xml
- downloading of files from steam based on your steam collection link
- removing duplicates from modlist
- adding and configuration of Performance Fix
- automatic removal of not managed mods upon changing of modlist
- skipping of mods that were updated before for collection mode
Best to run it right before barotrauma, like in download_script_exmple.sh
.
TODO
localcopy -> means a path to the directory where your local downloaded copy of the mods are stored
Read what ModManager is writting to you (things prefaced [ModManager]), it gives instructions about what to write to it, and when
Skiping mod download (HOTBOOT) is activated when typing no
(or n
) then press enter
when prompted.
- In collection mode your modlist as well as
config_player.xml
are fully managed by a ModManager - For configuring the collection mode type
c
orcollection
then pressenter
when prompted (on ModManager start), then paste your collection link then pressenter
, then type your localcopy path, according to what ModManager is outputing (writting on console). - To change collection link, type
c
orcollection
then pressenter
, then paste your new collection link then press enter, then type your path were you want to store your mods (localcopy
), according to what ModManager is outputing. - If you wish to stop using collection mode, just type
c
orcollection
then enter, then typen
thenenter
.
- IF YOU DONT KNOW WHAT
config_player.xml
IS OR YOU DONT KNOW ITS SYNTAX (or what xml even is), I RECOMEND USING COLLECTION MODE - Replace content of your server's
config_player.xml
to content of your personal machine (client)'sconfig_player.xml
. - Replace all occurences
C:/Users/$yourusername$/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed"
(your personal machine mod's path) where$yourusername$
is your user name on windows machine, toLocalMods
paths are set from your current working directory
escape any and all whitespaces in tool_dir
and default_tool_dir
relative paths should work, but extreme caution is advised
--barotraumapath
or-b
-path to your barotrauma install. Must be a path to THE FOLDER, not the program itself. Does not accept""
.--steamcmdpath
or-s
- path to yoursteamcmd
orsteamcmd.exe
. Must be a path program itself with its extension. Does not accept""
.--toolpath
or-t
- path to the ModManager.py Directory and where ModManager can put all the "cashed mods" files. Set it to as its specified indownload_script_exmple.sh
if you dont know where or what you are doing. Must be a path to THE FOLDER. Does not accept""
--performancefix
or-p
- OPTIONAL, if you want a ModManager to add Performance Fix. At first start it will create my optimal configuration.--collection
or-c
- OPTIONAL for advanced users, after giving the--collection
or-c
give it an steam collection link, and then type your path were you want to store your mods (localcopy
) (eg. -c https://steamcommunity.com/sharedfiles/filedetails/?id=2952301361 LocalMods)
if barotraumapath
is not given, ModManager will assume the Present Working Directory
if steamcmdpath
is not given, ModManager will assume steamcmd in the Present Working Directory
if toolpath
is not given, ModManager will assume the Present Working Directory
You can hide warnings about long modlists if they anoy you, in program just change disablewarnings
to True
Any other problems ask Noble or github or my mail You can reach out to me easiest on discord! (link to my profile)[/url]
This ModManager woudnt be possible without MasonMachineGuns, person with whom co-developed previous shell version. Also many thanks for testing and patence of Lighthouse Servers Barotrauma hosting, and being patient when ModManager was in early stages of development. https://discord.gg/lighthouse