ewewukek/mc-musketmod-fabric

Feature Request: Powershot compatibility

Closed this issue · 2 comments

The mod Powershot allows projectiles to break out items like glass when they are traveling with enough velocity. The properties of the bullet entity fired by the musket is not able to break glass like you would expect it to. Could you add compatibility by either fixing any problems with entity collisions or if that is not the problem change the behavior of the bullet to make it break the desired items? Their full documentation about how they calculate the power of the entity is here. This feature can be added to both the Forge and Fabric versions since Powershot is available for both mod loaders.

I've studied Powershot's code. bullets are not compatible with it because they don't inherit from PersistentProjectileEntity. I can probably change that without breaking bullet behavior

I've tried make bullets compatible with Powershot once again. It requires too much modifications in bullet's code. I'm closing this for now, maybe I'll implement same functionality sometime later