Add support for "static" method qualifiers
exigow opened this issue · 0 comments
exigow commented
In Godot 3 there was clear distinction between classes (Vector2 ,Node) and singletons (Input) which had only static methods.
Godot 4 introduces static methods for non-singleton classes. It's not supported by plugin.
For example: DirAccess class can be instantiated but also has static methods (like DirAccess.open(dir)
). This open(dir)
method should be autocompleted in same as Input.is_key_pressed(key)
.
Additional consideration: Maybe the distinction between singletons and classes is no longer useful?