exmg/exm-token-input

Polymer 2.0

Opened this issue · 5 comments

I have gotten everything ported over and upgraded to polymer 2.0 with out any problems, except the neon animation any chance you could have a look at it?

if your planning on a rewrite in the next few weeks with api changes I can wait till then thanks for the quick response though.

figured out what my problem was for any once that runs into this issue I wasn't definent my behaviors as a mix in i was doing
static get behaviors() instead of
ExmTokenInput extends` Polymer.mixinBehaviors([Polymer.IronFormElementBehavior, Polymer.IronValidatorBehavior], Polymer.Element) {