Polymer 2.0
Opened this issue · 5 comments
caseycole589 commented
I have gotten everything ported over and upgraded to polymer 2.0 with out any problems, except the neon animation any chance you could have a look at it?
caseycole589 commented
marksmits commented
Hi Casey,
Can you send me your complete element folder incl bower config and demo and
maybe explain a bit further what the problem is?
FYI: I was planning to rewrite the element to P2 in the next few weeks. So
this will not be a migration but a rewrite and will probably have a few
changes to the API.
Cheers,
Mark
…On Thu, Dec 14, 2017 at 9:47 PM, Casey Cole ***@***.***> wrote:
exm-token-input-2.0.zip
<https://github.com/exmg/exm-token-input/files/1560657/exm-token-input-2.0.zip>
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caseycole589 commented
if your planning on a rewrite in the next few weeks with api changes I can wait till then thanks for the quick response though.
caseycole589 commented
figured out what my problem was for any once that runs into this issue I wasn't definent my behaviors as a mix in i was doing
static get behaviors() instead of
ExmTokenInput extends` Polymer.mixinBehaviors([Polymer.IronFormElementBehavior, Polymer.IronValidatorBehavior], Polymer.Element) {
marksmits commented
Hi Casey,
I created a Polymer 2 version of that element. it is a bit more limited but
a lot simpler in it's setup.
https://github.com/ExmgElements/exmg-paper-token-input
Please let me know what you think
Cheers,
Mark
…On Mon, Dec 18, 2017 at 10:45 PM, Casey Cole ***@***.***> wrote:
figured out what my problem was for any once that runs into this issue I
wasn't definent my behaviors as a mix in i was doing
static get behaviors() instead of
ExmTokenInput extends` Polymer.mixinBehaviors([Polymer.IronFormElementBehavior,
Polymer.IronValidatorBehavior], Polymer.Element) {
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