toNativeImage() image blurry
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VineFiner commented
Should add scale
func toNativeImage(size: Size, _ scale: CGFloat = UIScreen.main.scale, layout: ContentLayout = .of()) -> MImage {
let renderer = RenderUtils.createNodeRenderer(self, view: nil)
let rect = size.rect()
MGraphicsBeginImageContextWithOptions(size.toCG(), false, scale)
let ctx = MGraphicsGetCurrentContext()!
ctx.clear(rect.toCG())
let transform = LayoutHelper.calcTransform(self, layout, size)
ctx.concatenate(transform.toCG())
renderer.render(in: ctx, force: false, opacity: self.opacity)
let img = MGraphicsGetImageFromCurrentImageContext()
MGraphicsEndImageContext()
return img!
}