Unicode crash should be handled gracefully
adamjernst opened this issue · 1 comments
adamjernst commented
Traceback (most recent call last):
File "/opt/homebrew/bin/codemod", line 9, in <module>
load_entry_point('codemod==1.0.0', 'console_scripts', 'codemod')()
File "/opt/homebrew/lib/python3.5/site-packages/codemod/base.py", line 1025, in main
run_interactive(**options)
File "/opt/homebrew/lib/python3.5/site-packages/codemod/base.py", line 167, in run_interactive
for patch in suggestions:
File "/opt/homebrew/lib/python3.5/site-packages/codemod/base.py", line 442, in generate_patches
lines = list(open(path))
File "/opt/homebrew/Cellar/python35/3.5.1/Frameworks/Python.framework/Versions/3.5/lib/python3.5/codecs.py", line 321, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xe9 in position 130: invalid continuation byte
adamjernst commented
Best to skip files with unicode errors, instead of failing entirely.