Export to fbx / csv animation
fmac2000 opened this issue · 3 comments
fmac2000 commented
As title suggests, what would be the approach to converting the tensor geometry to a animation file instead of rendering a video of the animation?
fmac2000 commented
Fantastic work by the way guys!
alexanderrichard commented
In the animation script in this line https://github.com/facebookresearch/meshtalk/blob/main/animate_face.py#L97 the result
tensor contains the 3D vertex positions for all vertices of the face mesh and for every time step of the animation. Add the definition of the faces fromhttps://github.com/facebookresearch/meshtalk/blob/main/assets/face_template.obj
to each frame and save in in wavefront or .obj format and you can load it into any animation software like blender.
fmac2000 commented
Awesome, thanks for the fast response I'll get to work 👯♂️