facebookresearch/meshtalk

Export to fbx / csv animation

fmac2000 opened this issue · 3 comments

As title suggests, what would be the approach to converting the tensor geometry to a animation file instead of rendering a video of the animation?

Fantastic work by the way guys!

In the animation script in this line https://github.com/facebookresearch/meshtalk/blob/main/animate_face.py#L97 the result tensor contains the 3D vertex positions for all vertices of the face mesh and for every time step of the animation. Add the definition of the faces fromhttps://github.com/facebookresearch/meshtalk/blob/main/assets/face_template.obj to each frame and save in in wavefront or .obj format and you can load it into any animation software like blender.

Awesome, thanks for the fast response I'll get to work 👯‍♂️