falkirks/TapToDo

Disable X=0, Y=0, Z=0 as coordinate

hiropon7 opened this issue · 5 comments

Hi, I'm a PMMP server admin who is using TapToDo. - Could you revise your TapToDo plugin to disable/ignore X=0,Y=0,Z=0 as coordinate ? - Some player set X=0, Y-0, Z=0 as coordinate into blocks.yml file of TapToDo plugin then commands has been processed (they set warp command at this time) right after any blockes or signs were touched by players.

I don't understand what you mean

@hiropon7 Please be more descriptive.

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If a command has been set at 0, 0, 0, then every time a player touches/breaks a block that command is executed.
It can be a huge problem.

@tiNsLeY799 Why it can be a huge problem?

One of my staff put a command to pay a shopkeeper for every time someone tapped the anvil. Everytime a client would break a block, they'd unintentionally pay 25 for every block they'd break.