Rendering a Scene multiple times for split screen with PostProcessing enabled is broken
fallahn opened this issue · 1 comments
fallahn commented
By default a Scene
can be rendered multiple times with different Camera
components to create effects such as split screen or picture in picture. This breaks when PostProcess
is enabled as the post process buffer gets cleared between draw calls. The fix for this is to submit a list of Camera
component carrying entities to the Scene
when drawing - see the crogine repository for potential implementation.
fallahn commented
This also affects the culling of UIHitboxes
in UISystem