fanyang3's Stars
naver/dust3r
DUSt3R: Geometric 3D Vision Made Easy
hustvl/4DGaussians
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
muskie82/MonoGS
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
playcanvas/supersplat
3D Gaussian Splat Editor
GAP-LAB-CUHK-SZ/gaustudio
A Modular Framework for 3D Gaussian Splatting and Beyond
XPandora/PhysGaussian
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
ingra14m/Deformable-3D-Gaussians
[CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"
dcharatan/flowmap
Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann
google/dynibar
Implementation of DynIBaR Neural Dynamic Image-Based Rendering (CVPR 2023)
autonomousvision/gaussian-opacity-fields
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
zju3dv/EfficientLoFTR
oppo-us-research/SpacetimeGaussians
[CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
nnanhuang/S3Gaussian
Official Implementation of Self-Supervised Street Gaussians for Autonomous Driving
SJoJoK/3DGStream
[CVPR 2024 Highlight] Official repository for the paper "3DGStream: On-the-fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos".
Asparagus15/GaussianShader
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
nianticlabs/diffusionerf
[CVPR 2023] DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models
KU-CVLAB/RAIN-GS
Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim
bytedance/particle-sfm
ParticleSfM: Exploiting Dense Point Trajectories for Localizing Moving Cameras in the Wild. ECCV 2022.
Fictionarry/DNGaussian
[CVPR'24] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
apple/ml-hugs
Official repository of HUGS: Human Gaussian Splats (CVPR 2024)
WU-CVGL/BAD-Gaussians
[ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!
RunyiYang/SUNDAE
The implementation of SUNDAE: Spectrally Pruned Gaussian Fields with Neural Compensation
HengyiWang/MorpheuS
[CVPR'24] MorpheuS: Neural Dynamic 360° Surface Reconstruction from Monocular RGB-D Video
zhengzhang01/Pixel-GS
[ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
JiahuiLei/MoSca
lzhnb/Analytic-Splatting
[ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration
ForMyCat/SparseGS
Codebase for SparseGS paper
lukeju/Pyramid-NeRF
Pyramid NeRF: Frequency Guided Fast Radiance Field Optimization.
ForMyCat/SparseGS-Real-Time-360-Sparse-View-Synthesis-using-Gaussian-Splatting
leosegre/VF_NeRF
VF_NeRF: Viewshed fields for rigid NeRF registration