require not working
Closed this issue · 3 comments
When I try to compile const test = require("test")
and then I run it with NodeJS v8.1.2 (which uses V8 v5.8.283.41) I get
ReferenceError: require is not defined
at eval (eval at <anonymous> (C:\Users\H\Desktop\game\dist\server\index.js:1
:2288), <anonymous>:2:14)
at eval (<anonymous>)
at Object.<anonymous> (C:\Users\H\Desktop\game\dist\server\index.js:1:2288)
at Module._compile (module.js:569:30)
at Object.Module._extensions..js (module.js:580:10)
at Module.load (module.js:503:32)
at tryModuleLoad (module.js:466:12)
at Function.Module._load (module.js:458:3)
at Function.Module.runMain (module.js:605:10)
at startup (bootstrap_node.js:158:16)
When running it directly (without compilation) I don't get any errors.
I'm building with node and JScrewIt.Feature.AUTO
Have I done something wrong or is this actually a bug?
Hi! I'm not very sure what you are trying to achieve. To just compile JScrewIt from the source files, cd
into the main directory (where package.json
and gulpfile.js
are) and run npm run build
. That's all.
To compile some JavaScript into JSFuck programmatically using JScrewIt, you could create a minimal script and run it with node:
const JScrewIt = require("jscrewit");
const myJavaScript = 'alert("Hello, World!")';
console.log(JScrewIt.encode(myJavaScript));
You can't require
in an eval, so it doesn't work
There is a new section in the readme file that describes some common situations where the output produced by JScrewIt doesn't work as expected. Using require
in the input is one of those cases. If that doesn't solve your problem, please add more details.