Reverse calculation for cooldown related aspects when calculating for 2h weapons and amulets.
Closed this issue · 4 comments
rafigalb commented
fawadasaurus commented
Can you please tell me the value on 2hander and what is the actual expected value?
rafigalb commented
fawadasaurus commented
Thanks. I'll need to find all the "inverse" aspects.
fawadasaurus commented
let inverseAspects = [
'Seismic-shift',
'Blood-bathed',
'Eluding',
'Frostblitz',
'Gravitational',
"Infiltrator's",
'of Piercing Cold',
'Serpentine',
'Tidal',
]