Scale and motion towards the observer
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leapingllamas commented
A number of the examples imply motion in 2D plane. I wonder if it would be useful to include simple examples that imply motion in 3D. That is, imagine a input grid with an object and where the output contains the same object scaled up (each pixel of input object become n*n in output, or vice versa) to simulate motion towards or away from the observer.
This could also be combined with 2D motion
fchollet commented
Upscaling/downscaling (not necessarily related to forward/backward motion) is featured in quite a few tasks.