Geometric primitives for mesh simplification
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AlePalu commented
To implement the mesh simplification algorithm (see, e.g. here) the following primitives should be added:
- check if a line is parallel to the plane spanned by a triangle
- check if a given point belongs to a plane
- check if two segments intersect
- check if a given point is inside a a given element
- compute intersection point between a given segment and a given plane
- check if a point belongs to a line
- query if a point is inside an element, on an edge or coincide with a mesh's node
- query if a point is inside a given mesh or lies on its border