fdaPDE/fdaPDE-core

Geometric primitives for mesh simplification

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To implement the mesh simplification algorithm (see, e.g. here) the following primitives should be added:

  • check if a line is parallel to the plane spanned by a triangle
  • check if a given point belongs to a plane
  • check if two segments intersect
  • check if a given point is inside a a given element
  • compute intersection point between a given segment and a given plane
  • check if a point belongs to a line
  • query if a point is inside an element, on an edge or coincide with a mesh's node
  • query if a point is inside a given mesh or lies on its border