fegennari's Stars
nothings/stb
stb single-file public domain libraries for C/C++
taskflow/taskflow
A General-purpose Task-parallel Programming System using Modern C++
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
chrxh/alien
ALIEN is a CUDA-powered artificial life simulation program.
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
WolfireGames/overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
orlp/pdqsort
Pattern-defeating quicksort.
AcademySoftwareFoundation/OpenImageIO
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
rurban/smhasher
Hash function quality and speed tests
AngusJohnson/Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
VerySleepy/verysleepy
Very Sleepy, a sampling CPU profiler for Windows
Jaysmito101/TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
dandrino/terrain-erosion-3-ways
Three Ways of Generating Terrain with Erosion Features
KTStephano/StratusGFX
Realtime 3D rendering engine
weigert/SimpleHydrology
Procedural Hydrology / River / Lake Simulation
skeeto/pixelcity
Shamus Young's procedural city project
weigert/territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
JoshParnell/ltheory
Limit Theory
irisengine/iris
Iris is a cross-platform game engine written in modern C++
ruby0x1/machinery_blog_archive
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
guybrush77/rapidobj
A fast, header-only, C++17 library for parsing Wavefront .obj files.
TorchOPC/TorchLitho
Differentiable Computational Lithogrpahy Framework
sceelix/Sceelix
A procedural generation software for automating 2D/3D content creation.
JonathanCRH/Undiscovered_Worlds
Procedural map creator
msqrt/ssgl
single source shaders for opengl
turanszkij/dds
Single header DDS image utility
kymani37299/ForwardPlusRenderer
Forward+ renderer written in DirectX 12 with various additional features.
bensanmorris/practical_performance
Tarquiscani/evolving-city-generation
Real-time procedural city evolution in a tile-based top-down engine.