felixSchl/bake-rigify

is it possible to maintain heirarchy structure in baked version

lalamax3d opened this issue · 2 comments

beauty is, with a click, it baked all actions and create copies
after unity export, i noticed all bones (def) child parent relations are removed and new structure is just flat under root.
so, truely its a request than issue, if we can have a checkbox, asking to maintain skeleton strcuture or not that would be great great addition and make it more useful. huge thanks

Hey, I doubt that would work because the parent/child relationship between the copied bones would conflict with the parent constraint to rigify armature (duplicate transformations).

Why do you need to retain the hierarchy? How would you do this manually, without a script? If you can give me the steps to do it manually, I am sure I can automate it for you.

so if i am rotating lower arm (in unity) hand and fingers can follow or
if i am rotating spine, to give a feel, char is looking (where user is interactint) then neck and spine can follow etc..
i am sure, its tricky and you can control double transforms magically(hopefully). thanks
i'll try to sort steps in next couple of days and will try to revert, thanks.