/sse.js

A flexible Server Side Events source for Javascript

Primary LanguageJavaScriptApache License 2.0Apache-2.0

sse.js

sse.js is a flexible EventSource replacement for JavaScript designed to consume Server-Sent Events (SSE) streams with more control and options than the standard EventSource. The main limitations of EventSource are that it only supports no-payload GET requests, and does not support specifying additional custom headers to the HTTP request.

This package is designed to provide a usable replacement to EventSource that makes all of this possible: SSE. It is a fully compatible EventSource polyfill so you should be able to do this if you want/need to:

EventSource = SSE;

Basic usage

The most simple way to use SSE is to create the SSE object, attach one or more listeners, and activate the stream:

var source = new SSE(url);
source.addEventListener('message', function(e) {
  // Assuming we receive JSON-encoded data payloads:
  var payload = JSON.parse(e.data);
  console.log(payload);
});
source.stream();

Events

SSE implements the EventTarget interface (just like EventSource) and emits fully constructed Event objects. The type of the event corresponds to the Server-Sent Event's name, and the event's timestamp is the UNIX timestamp of the reception of the event.

Additionally, the events will have the following fields:

  • id: the event ID, if present; null otherwise
  • data: the event data, unparsed

SSE, like EventSource, will emit the following events:

  • open, when the first block of data is received from the event stream;
  • error, if an error occurs while making the request;
  • readystatechange, to notify of a change in the ready state of the event source.

Note that all events dispatched by SSE will have the event target initially set to the SSE object itself.

Listening for specific event types

The Server-Sent Events specification allows for arbitrary event types, as the event field of the event. The default event type is message, so you'll most likely want to register a listener for this kind of events. If you expect another type of events, simply register your callback with the appropriate event type:

var source = new SSE(url);
source.addEventListener('status', function(e) {
  console.log('System status is now: ' + e.data);
});
source.stream();

You can also register an event listener with the on<event> style:

var source = new SSE(url);
source.onstatus = function(e) { ... };

You can mix both on<event> and addEventListener(). The on<event> handler is always called first if it is defined.

Passing custom headers

var source = new SSE(url, {headers: {'Authorization': 'Bearer 0xdeadbeef'}});

Making a POST request and overriding the HTTP method

To make a HTTP POST request, simply specify a payload in the options:

var source = new SSE(url, {headers: {'Content-Type': 'text/plain'},
                           payload: 'Hello, world!'});

Alternatively, you can also manually override the HTTP method used to perform the request, regardless of the presence of a payload option, by specifying the method option:

var source = new SSE(url, {headers: {'Content-Type': 'text/plain'},
                           payload: 'Hello, world!',
                           method: 'GET'});

TODOs and caveats

  • Internet Explorer 11 does not support arbitrary values in CustomEvents. A dependency on custom-event-polyfill is necessary for IE11 compatibility.
  • Improve XmlHttpRequest error handling and connection states
  • Automatically reconnect with Last-Event-ID