fernandojsg/aframe-teleport-controls

ANy news about a oculus-quest-controller?

gino8080 opened this issue ยท 8 comments

is there any way to make it working with oculus quest controller?

Also would love some sort of update on how to get this working on the Oculus Quest

So... still no news?

this just got merged into aframe, so maybe soon aframevr/aframe#4073

Thanks indeed @micahstubbs that's a working example from @TakashiYoshinaga !

I've had success with Oculus Quest today, for reference, here's what I added to my scene :

<script
    src="https://rawgit.com/fernandojsg/aframe-teleport-controls/master/dist/aframe-teleport-controls.min.js"></script>

...

<a-entity id="cameraRig">
    <a-entity id="head" camera="active: true" look-controls wasd-controls position="0 1.6 0"></a-entity>
    <a-entity oculus-touch-controls="hand: left" teleport-controls="button: trigger; collisionEntities: .collidable; cameraRig: #cameraRig; teleportOrigin: #head;"></a-entity>
    <a-entity oculus-touch-controls="hand: right" teleport-controls="button: trigger; collisionEntities: .collidable; cameraRig: #cameraRig; teleportOrigin: #head;"></a-entity>
</a-entity>

Note that the key this is mostly the default setup, except for the button: trigger (as I could not get it to work with the default trackpad value).

Raycaster then picks every entity with a class collidable, such as :

<a-plane class="collidable" position="0 0 0" width="10" height="10" color="#7BC8A4"></a-plane>

Hi everyone,
i am using aframe with a quest and i can use the teleportation system but the only buttons that i can use are:
['trackpad', 'trigger', 'grip', 'menu']
is there a way to use the X button or something.
Thanks :D