fgsfdsfgs/vitaXash3D

joy_pitch and joy_yaw axis swapped and use key moving item sensitivity

Opened this issue · 2 comments

The default look sensitivity seemed too high, especially for the Y axis so I changed the values of joy_pitch and joy_yaw in the config file, but found that adjusting pitch changed the X axis sensitivity, while joy_yaw changed Y. Pitch should be Y, and yaw should be X. They appear swapped.

Also, when moving boxes with the use key, in the Hazard Course, the boxes seem to go flying across the room with a slight tap. They move as expected when not holding onto them, but accelerate when moving with the use key.

I see now that I'm feeding the X offset of the right analog stick into pitch and the Y offset into yaw, however trying to swap them confuses me even more, because then moving the stick left and right makes you look up and down and moving it up and down makes you turn, while joy_yaw still controls the up/down sensitivity and joy_pitch controls the left/right sensitivity. This either means that the X and Y axes are swapped on Vita's right analog or that I swapped them somewhere else and forgot about it. I'm going to look into this more.

The boxes are supposed to accelerate like that, this issue was present in vanilla Half-Life. Unless they accelerate even faster than they did in HL, in which case it is indeed a bug.

You're right, regarding the acceleration. It had been a number of years since playing the original Half-Life on PC, and the behavior seemed odd. After loading up the original exe, I can confirm that behavior exists in the regular game.

Thanks for looking into the axis issue.