[rfactor 2]: Ring overlays visible
loki890 opened this issue · 0 comments
Hardware
radeon rx580, cardboard+opentrack
Config and log
Initializing hooks...
Requested interface IVRSystem_022
Injecting GetRecommendedRenderTargetSize into IVRSystem_022
Requested interface IVRChaperone_004
Requested interface IVRCompositor_026
Injecting Submit into IVRCompositor_026
Creating post-processing resources
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.22173, r 1.22173, t -1.22173, b 1.22173
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.22173, r 1.22173, t -1.22173, b 1.22173
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating output textures in format 28
Trying to load NVAPI...
Current profile renders 48% of pixels of target resolution 1808x2036
There are 57404 blocks, 16215 at full res, 12632 at half res, 16190 at 1/4th res, 12367 at 1/16th res.
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating sharpened texture of size 1808x2036
Injecting ClearDepthStencilView into D3D11DeviceContext
Injecting OMSetRenderTargets into D3D11DeviceContext
Injecting OMSetRenderTargetsAndUnorderedAccessViews into D3D11DeviceContext
Creating shader resource view for input texture 0000026DE2B515E0
Texture has size 1808x2036 and format 28
Creating shader resource view for input texture 0000026DE2B55260
Texture has size 1808x2036 and format 28
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Average GPU post-processing time per frame: 0.85 ms
Average GPU post-processing time per frame: 0.96 ms
Average GPU post-processing time per frame: 0.92 ms
Average GPU post-processing time per frame: 0.84 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.81 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.82 ms
Average GPU post-processing time per frame: 0.83 ms
Average GPU post-processing time per frame: 0.84 ms
Average GPU post-processing time per frame: 0.84 ms
Average GPU post-processing time per frame: 0.84 ms
Average GPU post-processing time per frame: 0.77 ms
Creating depth stencil views for 0000026DE2B50560
Texture format 39, array size 1, sample count 8
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Average GPU post-processing time per frame: 0.73 ms
Sharpness is now at 0.35
Sharpness is now at 0.3
Sharpness is now at 0.35
Sharpness is now at 0.4
Sharpness is now at 0.45
Sharpness is now at 0.5
Creating post-processing resources
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating output textures in format 28
Trying to load NVAPI...
Current profile renders 48% of pixels of target resolution 1808x2036
There are 57404 blocks, 16215 at full res, 12632 at half res, 16190 at 1/4th res, 12367 at 1/16th res.
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating sharpened texture of size 1808x2036
Creating shader resource view for input texture 0000026DE2B515E0
Texture has size 1808x2036 and format 28
Creating shader resource view for input texture 0000026DE2B55260
Texture has size 1808x2036 and format 28
Creating post-processing resources
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating output textures in format 28
Trying to load NVAPI...
Current profile renders 48% of pixels of target resolution 1808x2036
There are 57404 blocks, 16215 at full res, 12632 at half res, 16190 at 1/4th res, 12367 at 1/16th res.
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating sharpened texture of size 1808x2036
Creating shader resource view for input texture 0000026DE2B515E0
Texture has size 1808x2036 and format 28
Creating shader resource view for input texture 0000026DE2B55260
Texture has size 1808x2036 and format 28
Creating post-processing resources
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating output textures in format 28
Trying to load NVAPI...
Current profile renders 48% of pixels of target resolution 1808x2036
There are 57404 blocks, 16215 at full res, 12632 at half res, 16190 at 1/4th res, 12367 at 1/16th res.
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating sharpened texture of size 1808x2036
Creating shader resource view for input texture 0000026DE2B515E0
Texture has size 1808x2036 and format 28
Creating shader resource view for input texture 0000026DE2B55260
Texture has size 1808x2036 and format 28
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Sharpness is now at 0.45
Sharpness is now at 0.5
Average GPU post-processing time per frame: 0.73 ms
Sharpness is now at 0.45
Sharpness is now at 0.4
Sharpness is now at 0.45
Sharpness is now at 0.4
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.73 ms
Sharpness is now at 0.35
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.73 ms
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Error when submitting for eye 0: 108
Error when submitting for eye 1: 108
Average GPU post-processing time per frame: 0.73 ms
Average GPU post-processing time per frame: 0.7 ms
Inner FFR radius is now at 0.55
Inner FFR radius is now at 0.5
Inner FFR radius is now at 0.45
Average GPU post-processing time per frame: 0.71 ms
Inner FFR radius is now at 0.4
Inner FFR radius is now at 0.35
Inner FFR radius is now at 0.3
Average GPU post-processing time per frame: 0.78 ms
Inner FFR radius is now at 0.35
Inner FFR radius is now at 0.4
Average GPU post-processing time per frame: 0.77 ms
Mid FFR radius is now at 0.75
Mid FFR radius is now at 0.7
Mid FFR radius is now at 0.65
Average GPU post-processing time per frame: 0.71 ms
Average GPU post-processing time per frame: 0.7 ms
Average GPU post-processing time per frame: 0.71 ms
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Creating post-processing resources
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating output textures in format 28
Trying to load NVAPI...
Current profile renders 35% of pixels of target resolution 1808x2036
There are 57404 blocks, 7199 at full res, 11868 at half res, 25970 at 1/4th res, 12367 at 1/16th res.
Requested interface IVRSystem_022
Raw projection for eye 0: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by 0 RAD
Projection center for eye 0: 0.5, 0.5
Requested interface IVRSystem_022
Raw projection for eye 1: l -1.2, r 1.2, t -1.2, b 1.2
Display is canted by -0 RAD
Projection center for eye 1: 0.5, 0.5
Creating sharpened texture of size 1808x2036
Creating shader resource view for input texture 0000026DE2B515E0
Texture has size 1808x2036 and format 28
Creating shader resource view for input texture 0000026DE2B55260
Texture has size 1808x2036 and format 28
Average GPU post-processing time per frame: 0.71 ms
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Fixed foveated rendering is now disabled.
Fixed foveated rendering is now enabled.
Outer FFR radius is now at 0.95
Outer FFR radius is now at 0.9
Outer FFR radius is now at 0.95
Outer FFR radius is now at 1
Outer FFR radius is now at 0.95
Outer FFR radius is now at 0.9
Average GPU post-processing time per frame: 0.73 ms
Sharpening radius is now at 0.7
Sharpening radius is now at 0.65
Sharpening radius is now at 0.6
Sharpening radius is now at 0.65
Sharpening radius is now at 0.7
Sharpening radius is now at 0.75
Sharpening radius is now at 0.8
Average GPU post-processing time per frame: 0.73 ms
Sharpening radius is now at 0.75
Sharpening radius is now at 0.8
Sharpening radius is now at 0.75
Sharpening radius is now at 0.8
Outer FFR radius is now at 0.85
Outer FFR radius is now at 0.8
Outer FFR radius is now at 0.75
Average GPU post-processing time per frame: 0.75 ms
Inner FFR radius is now at 0.45
Average GPU post-processing time per frame: 0.76 ms
Mid FFR radius is now at 0.7
Mid FFR radius is now at 0.65
Mid FFR radius is now at 0.6
Outer FFR radius is now at 0.8
Outer FFR radius is now at 0.75
Sharpening radius is now at 0.85
Sharpening radius is now at 0.9
Sharpening radius is now at 0.95
Average GPU post-processing time per frame: 0.78 ms
Sharpening radius is now at 1
Sharpening radius is now at 0.95
Sharpening radius is now at 0.9
Sharpening radius is now at 0.95
Sharpening radius is now at 0.9