fidel-bello/camera-angles

nop assembly functions

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  • need to figure out how to nop assembly functions
  • in the game. there are functions that default the values back to their original.
  • so if the camera rotation has a value of float 1.5, there is a function that compares the value to the original value and if its different than the original one, it will return the original value. I have already turned off the function with Cheat engine. now have to figure out how to turn off in c++