|
// TODO: move currentWeapon and currentShield to `a` |
|
w.updateActorById( |
|
undead.id, |
|
(b) => b |
|
..hitpoints = 0 |
|
..npc.followingActorId = null); |
This issue was generated by todo based on a TODO
comment in 7edf56a. It's been assigned to @filiph because they committed the code.