Export for Windows failing (missing template)
Closed this issue · 1 comments
gabeklavans commented
Yo, I'm trying to get this set up in a basic workflow, and it's failing with these errors:
ERROR: copy: Failed to open res://bin/win64/release/libgitapi.dll
At: core/os/dir_access.cpp:298.
ERROR: _fs_changed: Project export failed for preset 'Windows', the export template appears to be missing.
At: editor/editor_node.cpp:753.
reimport: end
ERROR: init_library: does not have a library for the current platform.
At: modules/gdnative/nativescript/nativescript.cpp:1483.
EditorSettings: Save OK!
Mono: Finalizing scripts domain...
Mono: Unloading scripts domain...
Mono: Runtime cleanup...
Mono: Finalized
Error: The process '/home/runner/.local/share/godot/godot_executable/Godot_v3.2.3-stable_mono_linux_headless_64/godot' failed with exit code 1
And here's a link to my workflow yml for reference
gabeklavans commented
Turns out I just missed the line talking about the gitapi dll, the build was failing cause I gitignore'd the bin folder containing that exact file. The error about missing the Windows template must've just been a guess by the exporter.