0.11.0
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Empire Religion
Religion | I | II | III | IV | V |
---|---|---|---|---|---|
Christianity | Unlock Church | Church Production Multiplier +1Unlock St Peter's Basilica | Church Production Multiplier +1, Knight Camp Production Multiplier +1 | Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1 | Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1,+2 Builder Capacity Multiplier |
Islam | Unlock Mosque | Mosque Production Multiplier +1, Unlock Prophet's Mosque | Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1 | Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1 | Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1,+1 Free Industrial Tech |
Buddhism | Unlock Pagoda | Pagoda Production Multiplier +1, Unlock Great Dagon Pagoda | Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1 | Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1 | Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1,+10 Happiness |
Polytheism | Shrine Production Multiplier +1 | Shrine Production Multiplier +1, Unlock Pantheon | Shrine Production Multiplier +1,School Production Multiplier +1 | Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1 | Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1,+2 Science Per Busy Worker |
Changes due to Religion
- Luxor Temple now unlocks Religion (still provides +1 Science per busy worker)
- St Peter's Basilica: All churches get +5 Storage Multiplier. Generate science based on faith production of all churches
- Prophet's Mosque: Double the effect of Harun al-Rashid. Generate science based on faith production of all mosques
- Great Dagon Pagoda: All pagodas are exempt from -1 happiness. Generate science based on faith production of all pagodas
- Pantheon: All buildings within 2 tile range get +1 Worker Capaicity and Storage Multiplier. Generate science based on faith production of all shrines
- Church: Music x1 + Poem x1 => Faith x3
- Mosque: Cheese x1 + Opera x1 => Faith x4
- Pagoda: Painting x1 + Furniture x1 => Faith x3
- Cathedral no longer exists and will be removed from the map
- Martin Luther: +1 Production Multiplier, Storage Multiplier for Church, School
- Xuanzang: +1 Production Multiplier for Library, Pagoda
- EV (Empire Value) of Faith has changed. The output of School and Research Lab are adjusted accordingly
Balancing
- Manhattan Project requires Nuclear Fuel Rod instead of Uranium
- Skyscraper provides +1 Production Multiplier for Research Fund (New York)
- Hagia Sophia no longer consumes Faith and provides +5 Happiness instead. It also provides extra happiness to avoid production halt during the game bootstrap
Bugfix
- https://discord.com/channels/631551126377857044/1246369696396218410/1246983827910295582
- Grand Bazaar effects are active before it is completed.
QoL
- Allow picking multiple permanent Great People when rebirth. You have to choose the pick per roll before rebirth. The max pick per roll is
floor(GP Amount / Total Available GP)
. Currently there are 92 great people - Allow unlocking a tech and its prerequisites with a single click, provided there's enough science
- Allow adjusting scroll sensitivity in Options -> Theme
- Support batch applying resource import settings for Warehouse and Caravansary
- Add a new tutorial page listing common pitfalls to avoid
- Add "Run Out" timer in deficit resources popover in resource bar