flame-engine/flame

Add key parameter to TiledComponent.load

Closed this issue · 1 comments

What could be improved

The TiledComponent.load static method could accept a key parameter.

Why should this be improved

When a key is desired, one must fall back to the normal constructor of TiledComponent and manually load the RenderableTileMap, and also provide arguments which are already provided with reasonable defaults in the load method.

Risks

No risks

More information

No response

Other

  • Are you interested in working on a PR for this?

I'll assign you to the issue since you've indicated that you want to work on it. For one-liners like this you don't have to open an issue first. 😊