Add key parameter to TiledComponent.load
Closed this issue · 1 comments
pchasco commented
What could be improved
The TiledComponent.load static method could accept a key parameter.
Why should this be improved
When a key is desired, one must fall back to the normal constructor of TiledComponent and manually load the RenderableTileMap, and also provide arguments which are already provided with reasonable defaults in the load method.
Risks
No risks
More information
No response
Other
- Are you interested in working on a PR for this?
spydon commented
I'll assign you to the issue since you've indicated that you want to work on it. For one-liners like this you don't have to open an issue first. 😊