Godot can't see the adb and jarsigner binaries in /usr/bin
Tooniis opened this issue · 1 comments
Tooniis commented
- 3.2.2
For some reason, it sees most binaries in /usr/bin
, but it doesn't see adb and jarsigner. I compared the permissions between adb and 2 of the binaries it can see and found them indentical.
Because of this, I can't launch/debug games through ADB on Android; the little Android icon at the top doesn't show up at all. I can't export for Android either.
Calinou commented
Duplicate of #15. This is due to sandboxing limitations in Flatpak, which have been worked around by creating wrapper scripts that are used by default in the Editor Settings.
If you manage to get it to work, feel free to open a pull request to edit the README so this can be documented