Issues
- 4
Consider switching from unittestpp to Catch?
#273 opened by floooh - 7
- 7
- 2
- 3
UserFS + Enumerate File Support
#267 opened by augustlate - 0
D3D11: fix default render target resize
#272 opened by floooh - 6
Bug in elementBuffer
#271 opened by Frogmellon - 2
Q: wasm-make-debug target?
#270 opened by kkimdev - 16
Cannot build emsc-ninja-release in Windows10
#269 opened by ivandrodri - 2
glm changed the way there structs are initialized
#268 opened by mgerhardy - 2
HTTPS issues with macosx CURL
#264 opened by neshume - 5
Texture buffers?
#266 opened by seanlynch - 2
Could be a stupid question : but how to change blend state / texture wrap during render
#265 opened by neshume - 1
Remotery submodule fails to fetch
#263 opened by nateupstairs - 3
- 1
WASM compile fail regression
#261 opened by kkimdev - 6
using Oryol::Ptr<>
#256 opened by neshume - 2
Oryol+Rust
#258 opened by HaronK - 0
- 1
Request: Video playback, OpenGL 2.x
#215 opened by RobertoMalatesta - 2
small fix for discard of iosBridge
#236 opened by neshume - 0
RWLock is broken, should be removed
#248 opened by floooh - 4
Triggering redraw from events rather than in a loop
#218 opened by pognibene - 1
- 6
android build fails on macosx
#235 opened by neshume - 4
development pipeline regarding android
#239 opened by neshume - 2
file locations and platform specific directories
#240 opened by neshume - 5
how to add local resources into bundle
#243 opened by neshume - 2
debugging unittest++ tests
#252 opened by neshume - 2
oryol-shdc not found in windows build
#250 opened by neshume - 1
On Mac, local FS root: should be Resources directory
#249 opened by joeld42 - 0
Metal: explore __unsafe_unretained optimizations
#209 opened by floooh - 3
- 1
Metal: WebGL2 / GLES3 feature parity tracking
#226 opened by floooh - 1
Reminder: fix PrimitiveTypes sample on D3D12
#222 opened by floooh - 3
emsdk_portable is now apparently emsdk-portable
#244 opened by nfd - 5
- 1
error: undefined reference to 'OryolAndroidAppState
#238 opened by neshume - 11
- 2
- 0
oryol_shader macro inside a begin/end module macros. shader code not generated
#227 opened by neshume - 2
WebGL2/GLES3 tracking issues
#221 opened by floooh - 3
Feature request - sRGB support
#225 opened by Frogmellon - 2
Integrating the three current UI libraries
#224 opened by RobertoMalatesta - 3
Using texture block inside a helper function
#223 opened by kariem2k - 2
- 1
Example of using via JS.
#219 opened by jordwalke - 11
Build fails on Linux with emscripten
#217 opened by pogphotobox - 7
- 2
[ERROR] Failed to build config 'emsc-ninja-release' of project 'oryol'
#210 opened by rahulchaphalkar