fmod/fmod-for-unreal

FMOD .uassets keep getting rewritten without any changes

Closed this issue · 1 comments

Just updated to 4.26 and as soon as I press "Save All" in the editor all FMOD .uassets get rewritten even if they haven't changed and even if they haven't been open. Basically, all of them. Happens each time.
image

I'm using 4.26 from the website. Will try with the GitHub version in a moment as I noticed changes had been made to the AssetTable.

That appears to have fixed it. Thanks!