foone/3DMMForever

[Feature] Audio track realtime position calculation

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When focusing on voice acting when building a 3dmm movie, the thing is that 80% of your time in animating is when to start the action of the person talking when it comes to story based movies.

So most of my time has to go to the start of the clip and click play until some keyframe.

So what I was thinking that would be brilliant would be if someone could determine the wave length of all the valid playing wav's including the duration between cut scenes and actually play the correct audio in the frame that the user is in the time frame grabber.

The reason this is super important as an animator is for longer audio clips or multiple audio clips you sometimes have to go back 30 seconds or more and listen to the entire portion when the little note starts playing.

For longer type clips, this would save so much time! 

Obviously it has to know if the audio stopper has previously been applied to an object that the audio wav file has been applied to in its current mux of what is truly playing at any given frame.