fraansg's Stars
jmtd/wadc
wadc - A programming language for the construction of Doom maps
glouw/littlewolf
A tiny software graphics and game engine
chocolatiers/RomeroDoomDump
Doom development files released in December 2014 / April 2015 by John Romero
linguica/dmutils
This is the source code to various utilities written by id Software and used during the development of Doom.
id-Software/DOOM
DOOM Open Source Release
ioan-chera/eureka-editor
Eureka is a cross-platform map editor for the DOOM engine games.
Doom-Utils/iwad-patches
Some patches for going between IWAD versions
Interkarma/daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
ohmyzsh/ohmyzsh
🙃 A delightful community-driven (with 2,300+ contributors) framework for managing your zsh configuration. Includes 300+ optional plugins (rails, git, macOS, hub, docker, homebrew, node, php, python, etc), 140+ themes to spice up your morning, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.
jlevy/the-art-of-command-line
Master the command line, in one page
vim/vim
The official Vim repository
coelckers/prboom-plus
This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
odamex/odamex
Odamex - Online Multiplayer Doom port with a strong focus on the original gameplay while providing a breadth of enhancements.
fabiangreffrath/crispy-doom
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
chocolate-doom/chocolate-doom
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
BodbDearg/PsyDoom
A backport of PSX Doom to PC
devinacker/dmvis
Doom / Doom II map design visualizer
LibreSprite/LibreSprite
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Doom-Utils/historic-ports
Doom source ports from the depths of time
eevee/idchoppers
Doom WAD manipulation library
fabiensanglard/gebbdoom
Game Engine Black Book: Doom
devinacker/omgifol
A Python library for manipulation of Doom WAD files
team-eternity/eternity
The Eternity Engine
fabiangreffrath/woof
Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
kraflab/dsda-doom
This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
mhinz/vim-startify
:link: The fancy start screen for Vim.