Pls help update
Opened this issue · 0 comments
Deleted user commented
I tried to update it but it doesn't work , you can help .
` world = readstd::uint64_t(m_base + 0x627ced8);
persistent_level = readstd::uint64_t(world + 0x38);
game_instance = readstd::uint64_t(world + 0x190);
local_player_array = read<std::uint64_t>(game_instance + 0x40);
local_player = read<std::uint64_t>(local_player_array);
local_player_controller = read<std::uint64_t>(local_player + 0x38);
local_player_pawn = read<std::uint64_t>(local_player_controller + 0x518);
camera_manager = read<std::uint64_t>(local_player_controller + 0x530);
actors = read<std::uint64_t>(persistent_level + 0xA0);
actor_count = read<int>(persistent_level + 0xA8);
LocalRoot = read<std::uint64_t>(local_player_pawn + 0x238);
LocalPos = read<Vector3>(LocalRoot + 0x1E0);
damage_controller = read<std::uint64_t>(local_player_pawn + 0xa50);
std::uint64_t actor = readstd::uint64_t(actors + i * 0x8);
int ID = read(actor + 0x18);
uint64_t mesh = read<uint64_t>(actor + 0x408);
int UniqueID = read<int>(actor + 0x3C);
bool is_alive = read(damage_controller + 0x425);
health = read(damage_controller + 0x1B0);`