[Feature Request / Bug] script.load() doesn't throw error
ChiChou opened this issue · 1 comments
ChiChou commented
frida-node@14.0.5
const frida = require('frida');
async function main() {
const dev = await frida.getLocalDevice();
const pid = await dev.spawn('/bin/sh')
const session = await dev.attach(pid)
const script = await session.createScript(`console.log(1); throw 1;`) // <--- better raise an exception or something
await script.load()
await dev.resume(pid)
await session.detach()
await dev.kill(pid)
}
main()
await script.load()
doesn't throw error, making it harder to debug complex agent scripts.
oleavr commented
Session#createScript()
cannot execute any code, since execution may emit messages which nothing can handle. That is why creation and loading are two separate steps.