fstd/teeworlds

openfng - shrine tile bug

Closed this issue · 2 comments

When falling at very high speeds, sometimes shrine tiles will not kill you. I'm not sure whether you zoom through them or what, lol. This has been observed by me extensively before I posted it here.

fstd commented

will take care on it once i have moar time, thanks for the report

fstd commented

Avoiding that is too expensive (computationally) to be worth implementing, IMO. A workaround is making the shrine area thicker or adding a floor