fte-team/fteqw

HeXen II - .effects field differences

eukara opened this issue · 0 comments

eukara commented

image

Certain effects appear different in FTEQW than they do in HeXen II.

rendertest.zip

Here's a map with an array of golem models that get their .effects field refreshed every 4 seconds (so you can have a chance to see EF_MUZZLEFLASH fade etc.)

Tested in both 1.11 and Hammer of Thyrion (they look identical there as well)