fte-team/fteqw

How to run Quake 2 on Web-Rel?

Opened this issue · 9 comments

Hey guys,

I was able to compile web-rel without problems, but was not successful on make Quake2 work...

Can you guys point me in the right direction?

Currently for the web build, you can only play Quake II as a client. So you cannot host listen/dedicated server games.
FTEQW doesn't compile the Quake II game-logic module into itself (that's an external dll/so file) but it can connect to Quake II servers without any game-logic being present.

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so that's why it only shows from the "multiplayer" option down?

and about mods? if I add the files, how can I set the game/gamedir properly on the fmf file?

You can add additional gamedirs with the basegame argument:

https://fte.triptohell.info/moodles/web/hexen2demo.fmf

The web/ dir on that URL has some more examples if need be

and how I set the broker on the FTE server, so I can connect using sv_port_rtc ?

and how I set the broker on the FTE server, so I can connect using sv_port_rtc ?

With rtcbroker in the manifest, like FreeHL does here:
https://code.idtech.space/fn/valve/src/branch/master/manifest.fmf

does that work with quake2?

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it is not in their list

if a Q2 server is hosted with FTE, then sv_public 2 in console will
make it advertise on master.frag-net.com. that works.

currently no one seems to be advertising Quake 2 server games on master.frag-net.com.

didn't work... got this error:
"server requires credentials"

do I need to create an account somewhere on frag-net.com ?

Frag-Net does not use an account system, it sounds like the web build could be having issues with the our master server broker. Maybe @Shpoike knows what's going on.