"Use Trenchbroom Group Hierarchy" causes unresolvable hang on build unless "Print Profiling Data" enabled.
amdevgwen opened this issue · 1 comments
amdevgwen commented
Godot Version: Godot 4.3 Beta 2
Odd behaviour when FuncGodotMap attempts to build a map with use Trenchbroom Groups Hierarchy is enabled while no entities are set to a non-default layer. FuncGodot hangs without finishing the build and it's last log entry is "resolve_trenchbroom_group_hierarchy"
This behaviour does not appear when "Print Profiling Data" setting is enabled.
RhapsodyInGeek commented
Unable to reproduce in this bug. Please provide a minimum reproduction project in case you experience this issue again.