Godot Editor crashes on map re-build after modifying map with map siblings referencing map children via @export vars
azur-wolve opened this issue · 1 comments
azur-wolve commented
When have a FuncGodotMap
on a scene, and the map has any sibling node with @export
vars referencing child nodes of the map.
If build the map again and try to save Godot Editor crashes.
The cause is due to deleting some entities within TrenchBroom, so the "hierarchy" changes.
RhapsodyInGeek commented
This is expected behavior honestly, and not anything we can actually do anything about. You shouldn't have hard references to nodes in the map in any tool scripts (or any nodes for that matter) unless you can guarantee those nodes will exist. You'll need to work around it.