Optionally disable rotation in X, Y, and/or Z-Axis
Opened this issue · 1 comments
n3o2k7i8ch5 commented
It would be great if it was possible to optionally disable each axis rotation.
Simply something like:
void _paintParticles(Canvas canvas) {
for (final particle in particles) {
final rotationMatrix4 = Matrix4.identity()
..translate(particle.location.dx, particle.location.dy);
if(rotateX) rotationMatrix4 = rotationMatrix4.rotateX(particle.angleX);
if(rotateY) rotationMatrix4 = rotationMatrix4.rotateY(particle.angleY);
if(rotateZ) rotationMatrix4 = rotationMatrix4.rotateZ(particle.angleZ);
final finalPath = particle.path.transform(rotationMatrix4.storage);
canvas.drawPath(finalPath, _particlePaint..color = particle.color);
if (strokeWidth > 0) {
canvas.drawPath(finalPath, _particleStrokePaint);
}
}
}
ibrahimcaj commented
This would be very helpful, if possible