g3n/engine

Render starts to lag when I draw a lot of objects

fwflunky opened this issue · 2 comments

Render starts to lag when I draw a lot of objects. In Unity, you can choose to render only objects visible by the camera. Is there the same option in g3n?

G3N has view-frustum culling enabled by default. You might want to tune the near and far planes to achieve the desired performance.