gallickgunner
A CS graduate amused by Computer Graphics, Mathematics and GPU Programming. Open for remote job offers in the above areas.
gallickgunner's Stars
Goinza/Plugins-for-SRPG-Studio
A collection of scripts made by me for use in the software SRPG Studio
CapitaineJSparrow/emusak-ui
This is a tool which allows you to download saves or mods for Nintendo Switch emulators using a compatible Emusak backend
JustRegularLuna/rpp-backup
This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.
Superegz/Pokemon-Perfect-Crystal
The goal of this hack has been to make an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches that hampered the original game.
SoupPotato/sourcrystal
Improved/Updated mod of Pokemon Crystal
gallickgunner/ImGui-Addons
Cross Platform File Dialog for Dear-ImGui
calsev/bannerlord_smith_forever
Sample Mod Module for Unlimited Stamina for Smithing
soulthreads/imgui-plot
An improved plot widget for Dear ImGui, aimed at displaying audio data
jose-villegas/VolumeRendering
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project
Rangi42/polishedcrystal
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
Twinklebear/imgui-transfer-function
A transfer function widget implemented using ImGui
mkalte666/imguiplot
Plotting widget for imgui
gallickgunner/Volume-Renderer
A basic Volume Renderer mainly for Medical Images like CT-Scans and MRI Images
visgl/deck.gl
WebGL2 powered visualization framework
zauonlok/renderer
A shader-based software renderer written from scratch in C89
tronkko/dirent
C/C++ library for retrieving information on files and directories
krisives/divinityfourplayer
Patches Divinity: Original Sin with up to 4 players instead of just 2
gallickgunner/Yune
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CaffeineViking/vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
sebastianhein/sss-unity
Sub Surface Scattering Approximation Shader for Unity 3D
psychofisch/GPGPU_examples
lenixlobo/ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
msys2/MINGW-packages
Package scripts for MinGW-w64 targets to build under MSYS2.
wjakob/nanogui
Minimalistic GUI library for OpenGL
tlorach/OpenGLText
Efficient and clean text rendering for OpenGL
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
mitsuba-renderer/mitsuba
Mitsuba renderer main repository
KhronosGroup/OpenCL-CLHPP
Khronos OpenCL-CLHPP
KhronosGroup/OpenCL-Headers
Khronos OpenCL-Headers