gamercade-io/gamercade_console

Add `write_pixel_buffer` type of graphics function

RobDavenport opened this issue · 0 comments

For those who want to push pixels manually instead of calling set_pixel multiple times, we should have a version which accepts a slice (pointer and length) of graphics_parameters (i32), as well as the starting location of the pixel buffer.

Then the console can do a fast write into the pixel buffer directly, using the passed in slice.