Efficiency issues in resource collection
TianmuTNT opened this issue · 1 comments
TianmuTNT commented
Your Idea
When it is excavating, it encounters minerals that need to be repeatedly collected and reused, and it always collects them multiple times, which greatly affects efficiency. For example, when making iron picks, barrels, and flints, it collects iron ore in stages.
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Once development starts.
JamesGreen31 commented
this is part of pathfinding and unfortunately cannot be solved algorithmically. We tried, but this is not fixable.