New glTF importer crashes when objects have no valid name
gboisse opened this issue · 1 comments
gboisse commented
So, it seems that cgltf
returns nullptr
names on objects that have no valid name, which crashes std::string
as they do not accept nullptr
assignments (which is a really annoying thing if you ask me): c31f5ce (could cause the crash by trying to load the Sponza scene)
This ticket is mostly to track whether you think there's other places where this check should be added?
maoliver-amd commented
Side effect of having multiple sponza scenes, I clearly tested the wrong one.