Add Cozmo's Game Over Animations
gbroques opened this issue · 0 comments
gbroques commented
We should animate Cozmo when the game is over based upon who won the game.
See MemoryMatchCozmoWinGame and MemoryMatchPlayerWinGame.
He can also pop wheelies and roll cubes.
Within SongMatch
is the following code:
def __check_for_game_over(self) -> None:
if self._num_player_wrong == MAX_STRIKES or self._num_cozmo_wrong == MAX_STRIKES:
exit(0)
Right now, there's no logic in place for determining who won the game.