Support for multi-rune character input
Opened this issue · 2 comments
EventKey
only supports a single rune, which doesn't allow for multi-rune characters that can be input in macOS using the emoji/symbols popup menu. SInceSetContent
supports multi-rune characters, it would be useful if EventKey
could handle multiple runes.
Can you give an example? Is this combining characters or something like that?
Yes, this would be using combining characters. Given the following code that reads from stdin:
package main
import (
"fmt"
"os"
"golang.org/x/term"
)
func main() {
// switch stdin into 'raw' mode
oldState, err := term.MakeRaw(int(os.Stdin.Fd()))
if err != nil {
fmt.Println(err)
return
}
defer term.Restore(int(os.Stdin.Fd()), oldState)
b := make([]byte, 16)
var len int
for {
len, err = os.Stdin.Read(b)
if err != nil {
fmt.Println(err)
return
}
if string(b[0:len]) == "q" {
break
}
fmt.Println("read", len, "bytes")
fmt.Printf("the char %s was hit\n", string(b[0:len]))
}
}
I can run this and enter 🇾🇪 which consistently prints out the following:
read 8 bytes
the char 🇾🇪 was hit
I have tried using os.Stdin.Read
with a tcell/tview
project as a work-around, which works somewhat, but it seems to drop about every other typed character. This is without calling SetInputCapture
on the tview
application. Not sure if there is a way to fix that (I can ask on the tview
site), but I thought it better to use EventKey
if it could handle multi-rune character input.