2019 05 28 The project crashes when exported
Robin-Wils opened this issue · 3 comments
The issue
The Godot project "Godot and Android" seems to close immediately when I run it on a android device.
I have tried two different phones. It might be a problem at my side. I submit this in case someone else also has this problem. My other Godot projects have the same issue.
Editor settings and system information
Setting | Value |
---|---|
OS | Arch Linux |
Godot version | v3.2.2.stable.official |
Adb | /usr/bin/adb |
Jarsigner | /usr/bin/jarsigner |
Debug Keystore | /home/rmw/.android/debug.keystore |
Custom Build Sdk Path | /usr/lib/jvm/java-8-openjdk |
Ok, I found out that the custom sdk was for the android sdk, obviously, so I corrected that.
The issue isn't fixed yet though.
There are certainly outdated demos around here. I think the android tut is in general. If someone wants to contribute a fix it's welcome, otherwise, we're working on new demos and tutorials that are up to date: https://github.com/GDQuest/godot-mini-tuts-demos
Thanks for the link!
I personally don't know how to fix it. Android is currently not a priority for me, but it would be a nice extra for the future.
I believe that Godot has implemented more stuff for Android (custom android build template), but I haven't managed to get it working yet.
Good luck with the tutorials and demos! It definitely helps many people.